![]() I can't remember when the change occured, but the data contained in each file type is now indeed different. I appologize for this, but the cache system has undergone many changes since I started porting this tool, and originally the zipped cache files WERE the same as the unzipped files. When I first read that, I thought "of course", but then I recently launched the GUI and saw that displayed text message does say that it WILL work. In a seperate thread, Paladinja pointed out that if you choose the "Generate compressed cache files" under the CPS2 section, and then later try to unzip and use those files, that they WON'T work. Much thanks to NJ and the original MAME team for making this possible. The usage should be self explanatory, but complete instructions are included in the readme file. If you find that this doesn't work with any of your games, please post which one(s) they are and I will see if there isn't anything I can do to fix it. Accordingly, I have only tested it with a few games (and even then, I've only checked that they initially work, I haven't had the chance to extensively test-play any yet). It should go without saying, but this is only for use with games that you legally own. ![]() Feedback on how this works on other people's Macs would be very much appreciated (although I don't pretend that I'll be able to do anything about problems arising from setups that I can't duplicate/anticipate). ![]() ![]() Anyway, what with all of the different OS X versions and the different PowerPC and Intel macs, I do not know how many setups this will work under, but I've thoroughly tested it on a PowerPC running 10.3.9. Attachment 15926I've spent a bit of my spare time over the last few months porting NJ's ROM converters to OS X. ![]()
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